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AutoVRse
Experience / Eligibility
B.E / B.Tech
Salary
₹6 LPA
Location
Bangalore, Karnataka, India
Suitable For
College graduates, entry-level candidates, and students matching: B.E / B.Tech.
Key Skills to Prepare
Focus on Python, JavaScript, Next.js, Backend Development.
Help design and build the multiplayer game server architecture — session management, matchmaking, authoritative game state, and real-time sync
Work on the Photon Fusion networking stack as part of the team — from initial setup through scaling to high player concurrency, including room management, server-side logic, and load distribution
Collaborate on hard concurrency problems: race conditions, shared state under load, tick-rate optimisation, and latency compensation
Contribute to secure server-side systems — anti-cheat foundations, input validation, DDoS resilience, and secure client-server communication
Help build and maintain the player data backend — profiles, progression, inventory, leaderboards, and persistent state — with a strong focus on consistency, availability, and security
Work with the team to design for scale: help ensure both the Photon layer and player data systems hold up under concurrent load spikes without data loss or race conditions
Collaborate with Unity/Quest client engineers to define clean client-server contracts
Must-haves:
1–3 years of backend engineering experience, with some exposure to real-time or multiplayer systems
Strong fundamentals in concurrent programming — you understand threading models, locking, lock-free data structures, and where each applies
Some hands-on experience with Photon Fusion or similar, and a strong willingness to go deep with the team
Solid working knowledge in C#, Node.js, or Python — you're not religious about the language, you pick the right tool
Growing understanding of game server security: preventing cheating, validating game state server-side, and securing exposed endpoints
Some exposure to building player data systems — persistent state, progression, inventory, or similar — with attention to consistency and concurrent write handling
Nice-to-haves:
Experience shipping a multiplayer game title (any platform)
Familiarity with Meta Quest platform services (Multiplayer, Presence, OVR SDK)
Knowledge of cloud game server orchestration (PlayFab, Agones, Nakama,etc)
Experience with performance profiling and network optimization for real-time games
Tech Context
Platform:
Meta Quest (standalone, Android-based)
Client engine:
Unity
Networking:
Photon Fusion (decided stack — deep experience required)
Languages:
C++, C#, Node.js, Python — use what's right
Infrastructure:
Cloud-hosted game servers (architecture TBD with you)
Why Join
Be part of a close-knit team tackling one of the most technically complex parts of the product, with mentorship from senior engineers
In-office team in Bengaluru — fast feedback loops, no async bottlenecks
Work on a product category (social VR on Quest) that's early and genuinely interesting
Work from Office - Bangalore
6 Lacs per annum
How to Apply?
Write to us at
hiring@autovrse.in
, with the
Subject Line: “Applying for \ ”
Please include your latest Resume / CV
Please include a brief cover letter / note on
how you see yourself in this role.
If you have a LinkedIn Account, make sure to send us the updated profile.
If you are a Developer / Engineer, include your Github / equivalent profile.
If you are a Designer / Artist, include your latest portfolio (ArtStation, Behance etc.)
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